I use the Trust Tracker to publicly track the usefulness – or lack thereof – of the recommendations I made in my most recent Daily Games Cheat Sheet article.
Players are measured according to their p/K (points per thousand dollars spent). Depending on their p/K and the approximate number of points needed to win a 50-50 league that night, players are rated as either "helpful", "competitive", or "harmful".
On a normal night with a full slate of games (roughly 10 or more), you will need to score between 240 - 250 points to win a 50-50 league. On those nights, a p/K of 4.8 or higher is helpful, a p/K between 4.0-4.8 will keep a roster competitive, and a p/K below 3.5 is harmful.
Those are our baseline benchmarks, but it is important to adjust my analysis so that it reflects the night in question. While there is always variation from contest to contest, the scores required to win each one on any given night are usually very closely grouped, regardless of entry cost. Last time I wrote the Daily Games Cheat Sheet, Wednesday, December 10, the scores required to win most contests were between 230-240 (96% of the 240-250 range). As such, I will proportionally decrease expectations for this analysis:
- Scores above 4.6 p/K are helpful
- Scores between 3.8 and 4.6 p/K keep a roster competitive
- Scores below 3.4 p/K are harmful
In Wednesday's article, I recommended 16 players for use:
- Six players (38% of those recommended) recorded p/K values above 4.6.
- Three players (19%) recorded p/K values above 5.5.
- Seven players (44%) recorded a p/K value between 3.8-4.6.
- Three players (19%) recorded p/K values below 3.4.
- The best recommendation was Kyle O'Quinn, who recorded a p/K of 6.7. He registered the 22nd highest p/K in the league Wednesday night.
- The worst recommendation was Steve Blake. Blake's 19 minutes is on the low end of normal for him. It was his productivity that was abnormal, attempting only one shot in the game (he averages 4.4) while totaling only 2 assists (averages 4.4) and no rebounds (averages 2.2). His 4 total fantasy points corresponded to a 1.3 p/K.
Overall, 81 percent of my recommendations were of competitive value or better, 38 percent were actively helpful, and 19 percent were damaging.
The team that I entered Wednesday on DraftKings was created using only players highlighted in my Wednesday article. I tallied 221.25 points for an overall p/K of 4.4.
Through 10 articles this season, I have recommended 143 players for use.
- 83 have been helpful (58%)
- 106 have been competitive or better (74%)
- 27 have been harmful (19%)