I intimated in my last post that I'd be doing for steals this week what I did for blocks last -- which, that's to look at some players who are excelling in the category but also receiving fewer than 20 minutes per game, making them potential targets for the savviest of savvy fantasy owners.Whether because (a) I've been struck by inspiration or (b) I'm just a Lying Liarface from Liarville, this is, in fact, not what I'll be doing -- so, many apologies to the hundredsthousands millions of readers who hang on this column's every word.Instead, what I'd like to address this week is an issue that I think causes some difficulty for fantasy owners -- namely, the relative value of increases and decreases in different categories.Because that's about as awkward a way of describing today's topic as possible, let's use an example instead.Consider the per-game averages of two incredibly fictional players:Player A: 19.3 PTS, 0.9 3Pt, 5.5 REB, 3.2 AST, 1.0 STL, 0.7 BLK, 46.6 FG%, 78.3 FT%Player B: 14.5 PTS, 0.9 3Pt, 5.5 REB, 3.2 AST, X.X STL, 0.7 BLK, 46.6 FG%, 78.3 FT%We see here two players who're identical in almost every way: three-pointers, rebounds, assists, blocks, field-goal percentage, and free-throw percentage. And though they're not listed here, I can assure you, as well, that Players A and B also take exactly the same number of field-goal and free-throw attempts per game.So the question, then, is this: How
I intimated in my last post that I'd be doing for steals this week what I did for blocks last -- which, that's to look at some players who are excelling in the category but also receiving fewer than 20 minutes per game, making them potential targets for the savviest of savvy fantasy owners.Whether because (a) I've been struck by inspiration or (b) I'm just a Lying Liarface from Liarville, this is, in fact, not what I'll be doing -- so, many apologies to the hundredsthousands millions of readers who hang on this column's every word.Instead, what I'd like to address this week is an issue that I think causes some difficulty for fantasy owners -- namely, the relative value of increases and decreases in different categories.Because that's about as awkward a way of describing today's topic as possible, let's use an example instead.Consider the per-game averages of two incredibly fictional players:Player A: 19.3 PTS, 0.9 3Pt, 5.5 REB, 3.2 AST, 1.0 STL, 0.7 BLK, 46.6 FG%, 78.3 FT%Player B: 14.5 PTS, 0.9 3Pt, 5.5 REB, 3.2 AST, X.X STL, 0.7 BLK, 46.6 FG%, 78.3 FT%We see here two players who're identical in almost every way: three-pointers, rebounds, assists, blocks, field-goal percentage, and free-throw percentage. And though they're not listed here, I can assure you, as well, that Players A and B also take exactly the same number of field-goal and free-throw attempts per game.So the question, then, is this: How many steals per game must Player B average -- in a standard, 12-by-13, eight-category format -- how many steals must he average to compensate for the deficit in points?The answer? About 1.4 per game.What about if the steal numbers were the same, and blocks, instead, were the category with which Player B needed to compensate? In that case, how many blocks per game would Player B need.The answer? About 1.3 per game.Okay, so here's what that tells us: that 4.8 points equals 0.4 steals equals 0.6 blocks.Consider this in a different way. Below are 10 players who've been almost equally valuable on a per-game basis this season (again, in the standardest of formats):

PTS 3Pt REB AST STL BLK FG% FT%
AVG 14.5 0.9 5.5 3.2 1.0 0.7 46.6 78.3












