This article is part of our Golf Draft Kit series.
Daily fantasy golf is certainly the most popular form of fantasy golf these days. It lets us forget about a bad week instantly as we move on to the next. But being completely candid, I don't know if I would trade it for the season-long league we have with the RotoWire crew. It's been going for more than two decades and, while some of the names have changed, there's a core who's been around almost the entire time.
A season-long league affords you none of the renewal of DFS — you could be stuck with a bad team for, well, season-long. But the camaraderie with your buddies makes it all worthwhile. Just some years more than others.
So let's figure out a way to make it even more enjoyable — by winning the whole dang thing.
In the RotoWire league, we do an auction draft. A lot of what we'll discuss here will apply to an auction or a snake draft. It's not like in football where you need to fill different positions. That's not to say there aren't differences between the golfers and what you should be looking for in the draft. More on that in a bit.
In the RotoWire league, we have 14 teams that draft nine golfers each (126 deep), with a budget of $100. You need at least $1 for each guy. We start a maximum of five every week from the Tournament of Champions through the Tour Championship and just count up the golfers'